Ash
Rogue 3 / Fighter 2 / Wizard 4 (CR9)
Whisper Gnome
Neutral Alignment
3’11”, 35 lbs, Size: Small, Age 53, Brown Hair, Blue Eyes, Grey Skin, Flame Scar (left cheek)
Experience: 37,959 (next level 45,000)
Hit Points 41
ArmorClass 20
Movement 30’
Amulet of Natural Armor +1 (Natural Armor Bonus)
Ring of Protection +1 (Defletion Bonus - shield)
Bracers of Armor +1 (Field of Force - Mage Armor)
Ring Chameleon Power
Belt of Minor Invulnerability
Strength 10
Dexterity 22
Constitution 10
Intelligence 16
Wisdom 8
Charisma 13
Initiative +10
Inproved Initiative
Point Blank Shot
Precise Shot
Rapid Shot
Weapon Focus
Sneak Attack 2d6
Trapfinding
Low light Vision
Darkvision 60’
Evasion
Silent Spell
Split Ray
Fire Resistance
Deity: Olidamarra
Language: Common, Gnome, Terran
Friends:
Cora (Elven Favored Soul – Diety Solonor)
Fasha (Whisper Gnome Swashbuckler)Sibileth (Male Deep Gnome Fighter)
Moin (Gold Dwarf Stonewarden)
Wixil (Deep Gnome Wizard in Tennor Fell)
Maddock (Dwarven Fighter)
Ash’s Spellbooks
Aduro Libellus
Zero Level
Arcane Mark: Inscribes a personal rune (visible or invisible). (Fire Symbol)
Dancing Lights: Creates torches or other lights.
Firefinger: Flame up to one-half foot in length shoots forth from finger
Fire Hand: Hand deals 1d6 fire damage
Flare: Dazzles one creature (–1 on attack rolls).
Groundsmoke: Prevents smoke from rising from a small fire.
Ray of Fire: Ray deals 1d3 fire damage.
Smoke Puff: Creates a cloud of colored smoke
Spark: Easily flammable object ignited and set aflame
Warm: Solid materials may become up to 40 degrees F higher
First Level
Blades of Fire: Your melee weapons deal +1d8 fire damage for 1 round.
Burning Hands: 1d4/level fire damage (max 5d4).
Burning Touch: A touch from your hand deals 1d6 points of damage.
Endure Elements: Exist comfortably in hot or cold environments. (Heat only)
Fiery Eyes: Fiery eyes imbues the wizard's eyes with a red, hot glow.
Fire Globe: Fire a small globe of Fire at the target
Orb of Fire, Lesser: Ranged touch attack deals 1d8 points of fire damage +1d8/2 levels beyond 1st (max 5d8).
Raging Flame: Fires last half as long and burn twice as hot.
Ray of Fire: 1d4/Level ray of fire projects from your pointing finger.
Ray of Flame: 1d6/2 Levels ray of fire projects from your pointing finger
Slow Burn: Spell lends fuel to existing fires within the spells area
Smoke Ladder: Mold and shape ordinary smoke into a misty ladder.
Summon Monster I: Calls extraplanar creature to fight for you. (Fire type)
Wall of Smoke: This spell creates a thin wall of black smoke.
Second Level
Body of the Sun: Fire extends 5 feet in all directions from your body.
Burning Sword: Enchanted weapon deals an extra 1d6 points of fire damage.
Combust: A combustible object or a creature's combustible equipment burst into flames
Continual Flame: Makes a permanent, heatless torch.
Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Produce Flame: Flames as bright as a torch appear in your open hand.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Resist Energy: Ignores first 10 (or more) points from fire attack
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Ash’ Red Dragonhide Spellbook
Red dragonhide cover with vellum pages
Major resistance protection (Resistance 12 vs acid, cold, electricity, and fire attacks)
Protected from water - (as if under water walk spell)
Zero Level
Read Magic: Read scrolls and spellbooks.
First Level
Identify: Determines properties of magic item.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
True Strike: +20 on your next attack roll.
Second Level
Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Ash
Sunday, September 23, 2007
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